Be in and out quicker, with our pickup option!
Be in and out quicker, with our pickup option!
Be in and out quicker, with our pickup option!
Be in and out quicker, with our pickup option!
Rarity: C #: 1 Creature Type or Sub Type: Sorcery — Lesson Rules Text Contains: Kicker 2 (You may pay an additional 2 as you cast this spel...
View full detailsRarity: C #: 125 Creature Type or Sub Type: Sorcery Rules Text Contains: Choose one — • Bumi Bash deals damage equal to the number of lands...
View full detailsRarity: C #: 236 Creature Type or Sub Type: Sorcery Rules Text Contains: Search your library for up to two basic land cards, reveal those c...
View full detailsRarity: C #: 285 Creature Type or Sub Type: Sorcery Rules Text Contains: Search your library for up to two basic land cards, reveal those c...
View full detailsRarity: C #: 93 Creature Type or Sub Type: Sorcery — Lesson Rules Text Contains: Choose one — • Target opponent reveals their hand. You cho...
View full detailsRarity: C #: 95 Creature Type or Sub Type: Sorcery Rules Text Contains: As an additional cost to cast this spell, pay 4 or sacrifice an art...
View full detailsRarity: C #: 203 Creature Type or Sub Type: Sorcery Rules Text Contains: Disintegrate deals X damage to target creature or player. The targ...
View full detailsRarity: C #: 176 Creature Type or Sub Type: Sorcery — Lesson Rules Text Contains: Earthbend 4. (Target land you control becomes a 0/0 creat...
View full detailsRarity: C #: 257 Creature Type or Sub Type: Sorcery Rules Text Contains: Destroy target creature or enchantment an opponent controls. You l...
View full detailsRarity: C Creature Type or Sub Type: Sorcery Rules Text Contains: Sacrifice a creature of yours in play for an amount of mana equal to its cast...
View full detailsRarity: C Creature Type or Sub Type: Sorcery Rules Text Contains: Mob Justice deals 1 damage to target player for each creature you control. F...
View full detailsRarity: C #: 221 Creature Type or Sub Type: Sorcery Rules Text Contains: Destroy target land.
Rarity: C #: 80 Creature Type or Sub Type: Sorcery — Lesson Rules Text Contains: Draw three cards. Then discard a card unless you waterbend...
View full detailsRarity: C #: 126 Creature Type or Sub Type: Sorcery Rules Text Contains: Target player loses 4 life and you gain 4 life. Basic landcycling 1B...
View full detailsRarity: C #: 172 Creature Type or Sub Type: Sorcery Rules Text Contains: As an additional cost to play Acceptable Losses, discard a card at ra...
View full detailsRarity: C #: 118 Creature Type or Sub Type: Sorcery Rules Text Contains: Gain control of target creature until end of turn. Untap that creatur...
View full detailsRarity: C #: 153 Creature Type or Sub Type: Sorcery Rules Text Contains: Look a the top three cards of your library. You may reveal a creature...
View full detailsRarity: C #: 34 Creature Type or Sub Type: Sorcery Rules Text Contains: Target creature you control deals damage equal to its power to target ...
View full detailsRarity: C #: 70 Creature Type or Sub Type: Sorcery Rules Text Contains: Target opponent reveals their hand. You choose a nonland card from it...
View full detailsRarity: C #: 199 Creature Type or Sub Type: Sorcery Rules Text Contains: Agonizing Syphon deals 3 damage to any target and you gain 3 life. F...
View full detailsRarity: C #: 359 Creature Type or Sub Type: Sorcery Rules Text Contains: Choose one — • Exile target Zombie. • Target opponent exiles two ca...
View full detailsRarity: C #: 393 Creature Type or Sub Type: Sorcery Rules Text Contains: Alchemist's Greeting deals 4 damage to target creature. Madness 1R ...
View full detailsRarity: C #: 140 Creature Type or Sub Type: Sorcery Rules Text Contains: Alchemist's Greeting deals 4 damage to target creature. Madness 1R (...
View full detailsRarity: C #: 116 Creature Type or Sub Type: Sorcery Rules Text Contains: Alchemist's Greeting deals 4 damage to target creature. Madness 1R (...
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