Suspicious Stowaway [MID - 80]
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Rarity:
R
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#:
80
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Creature Type or Sub Type:
Creature — Human Rogue Werewolf // Creature — Werewolf
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P:
1/2
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T:
1/1
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Rules Text Contains:
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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